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How Far is LeBron?

Posted in New Posts, News on October 19th, 2011 by Troy Miles

LeBron James is one of the baddest cats on the basketball planet, and perhaps the best teammate in the game– period . You could even argue he is the greatest player we’ve ever seen–with so much cap space (room to grow).

Yet as super basketball human as he is, LeBron has glaring weaknesses in his game. Read more »

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Everybody Hovers… Right?

Posted in New Posts, News on May 26th, 2010 by Troy Miles

I am a “hover ” lover. Discovering the advantages of hovering is where being first and creating space happens.

Goran Dragic #2 of the Phoenix Suns drives around Andre Miller #24 of the Portland Trail Blazers during a game on December 17, 2009 at the Rose Garden Arena in Portland, Oregon. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this photograph, User is consenting to the terms and conditions of the Getty Images License Agreement. Mandatory Copyright Notice: Copyright 2009 NBAE

Watch the NBA playoff games and check who’s hovering. PG’s — in particular, Nash , Rondo and Jameer Nelson. Amongst to 2’s Dragic hovers… Ray Allen hovers… JJ Reddick hovers and of course, Kobe hovers.

Rashard and Vince hover, J Rich and Grant Hill hover. Indeed Paul Pierce does as well. KG hovers, Rasheed, Artest; so does Matt Barnes. Damn … it really must be something to the hover.

The hover gives you time to make contrary decisions against your opponent and dictate offensively.

So please… take it from the pros still in the playoff hunt. Every scorer is an adorer of the hover. Whether they know it or not, it just may be the best friend they’ve got.

Watch Goran hover and spin on Derek Fisher 2010 Playoffs


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Moving Slow Can Get You There Quickly

Posted in New Posts, News on March 17th, 2010 by Troy Miles

Steve Nash #13 of the Phoenix Suns handles the ball under pressure from Stephen Curry #30 of the Golden State Warriors during the NBA game at US Airways Center on October 30, 2009 in Phoenix, Arizona. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this photograph, User is consenting to the terms and conditions of the Getty Images License Agreement.

Slow down man,  please…you’re going absolutely too fast. Don’t you see  these people out here? Where are you trying to go…huh? C’mon now … you really need to slow your roll before you run over somebody.  I know you know how to “drive.”  I’m just saying,  it’s  much easier  to negotiate “traffic” moving more   s  l  o  w  l  y.

Don’t feel like the Lone Ranger.  It’s not  just  you, everybody seems to be in a hurry? I don’t quite get it. Yeh, yeh speed kills… in football maybe. In basketball going fast usually just kills your  ability to be in control.  Speed may be necessary sometimes, but mostly makes negotiating the terrain more difficult. Besides, going fast may not even get you there more quickly.

Let’s just say that speed is about how fast you can go. Quickness on the other hand is how efficiently you can get there. You don’t have to go fast to be quick. In fact , speed and quickness many times is based on the ability to stop fast, which makes you fastest in your shortest steps– relative to any opposition.

Basketball is one of the few sports in which the offense has the advantage. Unfortunately, many players and teams give theirs away with poor technique and a flawed offensive approach. One of the keys to offensive manipulation is the right to move first. This gives the offensive player the ability to deceive or control opponents with intentions or false intentions to go places or do things. If all of our movements are in frames – as in motion pictures – and we can learn to control our movement in each frame, then we should then be able to mislead and manipulate opponents with our intentions in early frames of movement. It is extremely difficult to predict anyone’s start, stoppage or change of movement. Furthermore, the defender must match the rate of the proposed movement in those early frames or risk being moved past. Therefore, we can control our opponents by proposing an action and being continuously contrary to their responses. Given the typical controlled rate of a Virtual Player’s movement, it becomes easy to make necessary changes to exploit or maintain advantage.

-The Virtual Game of Basketball-

It’s no coincidence that the best players not only play slow, but seem to slow the game down as well.

TBL: You don’t need speed to succeed. Act  like you know and go slow…er!

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